![]() ![]() Registries holds all static registry instances.RegistryKeys holds the RegistryKey instances used for registries, previously held in Registry’s static final fields.The most impactful change is that the Registry class is now split into 3 different classes: Transfer API: add several helper APIs for fluid interactions and storage.Overwriting Screen Handler Factory: open new screen handlers without re-centering the mouse pointer.FabricLanguageProvider: easily generate language JSON files with data generation.Block Appearance API: groundwork for cross-mod connected textures.Resource Loader: support Text as pack display name.Resource Conditions: support all tags.Entity Events: add AFTER_DEATH, AFTER_DAMAGE, and ALLOW_DEATH events. ![]()
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